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使命召唤5中文版僵尸模式秘籍是什么?

发布时间:2024-08-29 17:56:30 编辑:打包星星 浏览:260

摁键盘一旁边的~键,无论中英文,都要输入英文秘籍\x0d\x0a·god:无敌模式\x0d\x0a·demigod:双倍生命值\x0d\x0a·giveall:获得所有武器?\x0d\x0a·notarget:关闭电脑控制AI\x0d\x0a·noclip:可穿过任何固体\x0d\x0a·ufo:飞行模式\x0d\x0a·jumptonode:传送\x0d\x0a·devmap[地图名称]:更改地图——各个地图的名称:

使命召唤5全秘籍一览 使命召唤5秘籍有哪些

使命召唤5秘籍选择地图:DEVMAP(后面跟地图代码,需要空格)例如:第一关:DEVMAP MAK1.永远忠诚:MAK(拆解一个东西后胜利)2.小抵抗:PEL1(轰炸敌岸和敌军坦克后胜利)3.艰苦登陆:PEL2(无特殊要求)4.怪客:SNIPER(狙击手楼顶,狙杀敌军军官后胜利)5.他们的土地,他们的血:SEE1(无特殊要求)6.烧死他们:PEL1A(无特殊要求)7.不留余情:PEL1B(无特殊要求)8.铁血:SEE2(坦克关卡)9.钢铁之环:BER1(无特殊要求)10.驱逐:BER2(无特殊要求)11.黑猫:PBY-FLY(飞机关卡)12.喷灯与开瓶器:OKI2(炸掉3个敌军碉堡后胜利)13.突破点:OKI3(轰炸敌军建筑后胜利)14.帝国之心:BER3(拆掉敌军的炮后进入大建筑胜利)15.覆灭:BER3B(换掉敌方旗帜,整场战役胜利)使命召唤5秘籍僵尸地图代码:NAZI_ZOMBIE_PROTOTYPE使命召唤5秘籍无敌:GOD使命召唤5秘籍穿墙:NOCLIP使命召唤5秘籍给予全部武器:GIVE ALL(武器不全面)使命召唤5秘籍弹药全满:GIVE AMMO按~打开Console,然后在游戏中输入devmap XXX(注意,不是spdevmap。XXX是关卡代号,如果不清楚关卡代号可以进入某一任务后打开控制台打mapname你就会知道关卡代号)进入后就可以开秘籍了。还有,进入下一关秘籍就不能用,退回主菜单再进入任务也不能再用秘籍,需再打devmap XXX才可以,Restart Level可以继续使用秘籍。秘籍如下:1、god 无敌2、notarget 隐形3、give all 使用当前关卡全部武器4、give ammo 补充弹药5、noclip 穿墙6、ufo 同上7、jump_height 1000 跳高,最大10008、cg_laserforceon 1/0 红外瞄准开或关9、player_sprinttime 12.8 玩家跑步时间,最大12.8,默认410、player_sprintspeedscale 5 玩家跑步速度,最快为5,默认为1.511、player_meleerange 1000 玩家匕首使用距离,按V键的匕首,最大为1000,默认为3912、friendlyfire_enable 0 误杀队友不会有提示,默认为1

使命召唤5打开控制台后输入秘籍

秘籍我就不说了,很多人都有,教你一个超级武器。,

打开主目录下main\iw_14.iwd(压缩文件,用2345解压或者360解包都可以),复制weapons里的sp文件夹,在C:\Users\lenovo\AppData\Local\Activision文件里新建MODS文件夹,打开MODS文件,新建weapons文件夹。将复制的sp文件粘贴到新建的weapons文件夹下,打开找到bar,用记事本打开。复制下列数据替换原文件内所有数据,保存。进游戏,打开模组,选中weapons,启动。之后进游戏,找到勃朗宁机枪(不是能打开双脚架的),你会发现你的勃朗宁机枪变成了一把神器。

WEAPONFILE\displayName\WEAPON_BAR\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\WEAPON_SUPPORTGUNNER\weaponType\bullet\weaponClass\spread\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1.1\adsMoveSpeedScale\1.1\sprintDurationScale\0.9\gunMaxPitch\6\gunMaxYaw\5\lowAmmoWarningThreshold\0.33\ammoName\bar\maxAmmo\9999140\startAmmo\9999140\clipName\bar\clipSize\20\shotCount\8\dropAmmoMin\9999030\dropAmmoMax\9999055\reloadAmmoAdd\0\reloadStartAdd\0\damage\152100\minDamage\151085\meleeDamage\5150\maxDamageRange\10240\minDamageRange\24000\playerDamage\0\locNone\1\locHelmet\2.7\locHead\2.7\locNeck\2.7\locTorsoUpper\2\locTorsoLower\2\locRightArmUpper\1.7\locRightArmLower\1.5\locRightHand\1.4\locLeftArmUpper\1.7\locLeftArmLower\1.5\locLeftHand\1.4\locRightLegUpper\1.7\locRightLegLower\1.5\locRightFoot\1.4\locLeftLegUpper\1.7\locLeftLegLower\1.5\locLeftFoot\1.4\locGun\0\fireTime\0.1\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\0.01\reloadEmptyTime\0.01\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.95\reloadStartAddTime\1.75\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.4\raiseTime\0.6\altDropTime\0.66\altRaiseTime\0.66\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.65\emptyDropTime\0.4\emptyRaiseTime\0.6\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.2\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.45\standMoveF\0\standMoveR\0\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\7\sprintOfsF\3\sprintOfsR\-8\sprintOfsU\-2\sprintRotP\6\sprintRotY\65\sprintRotR\-19\sprintBobH\8\sprintBobV\8\sprintScale\0.85\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.2\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.6\duckedOfsR\0.2\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-240\proneMoveR\-95\proneMoveU\-90\proneRotP\50\proneRotY\300\proneRotR\-200\proneOfsF\0\proneOfsR\1\proneOfsU\1\posProneMoveRate\9\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\35\adsIdleAmount\30\hipIdleSpeed\1.2\adsIdleSpeed\1\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0.2\adsAimPitch\0\adsTransInTime\0.32\adsTransOutTime\0.37\adsTransBlendTime\0.1\adsReloadTransTime\0.2\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\35\adsZoomInFrac\0.7\adsZoomOutFrac\0.75\adsBobFactor\1.5\adsViewBobMult\0.35\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\2\hipSpreadProneMin\2\hipSpreadMax\3\hipSpreadDuckedMax\3\hipSpreadProneMax\3\hipSpreadFireAdd\0.56\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\3\hipGunKickReducedKickPercent\80\hipGunKickPitchMin\-0.10\hipGunKickPitchMax\-0.15\hipGunKickYawMin\-0.15\hipGunKickYawMax\0.15\hipGunKickAccel\1000\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\3\adsGunKickReducedKickPercent\80\adsGunKickPitchMin\-0.32\adsGunKickPitchMax\-0.45\adsGunKickYawMin\-0.22\adsGunKickYawMax\0.18\adsGunKickAccel\1000\adsGunKickSpeedMax\800\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\0.45\hipViewKickPitchMax\0.55\hipViewKickYawMin\0.20\hipViewKickYawMax\-0.50\hipViewKickCenterSpeed\1200\adsViewKickPitchMin\0.55\adsViewKickPitchMax\0.60\adsViewKickYawMin\-0.40\adsViewKickYawMax\0.40\adsViewKickCenterSpeed\1800\swayMaxAngle\10\swayLerpSpeed\3.5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.12\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\8\adsSwayLerpSpeed\5\adsSwayPitchScale\0.2\adsSwayYawScale\0.05\adsSwayHorizScale\0.065\adsSwayVertScale\0.15\fightDist\720\maxDist\600\aiVsAiAccuracyGraph\bar.accu\aiVsPlayerAccuracyGraph\light_machine_gun.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_usa_bar_lmg\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_usa_bar_lmg\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_bar_idle\emptyIdleAnim\viewmodel_bar_idle_empty\fireAnim\viewmodel_bar_fire\lastShotAnim\viewmodel_bar_lastshot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_bar_reload\reloadEmptyAnim\viewmodel_bar_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_bar_pullout\dropAnim\viewmodel_bar_putaway\firstRaiseAnim\viewmodel_bar_pullout\altRaiseAnim\viewmodel_bar_switch\altDropAnim\viewmodel_bar_switch\quickRaiseAnim\viewmodel_bar_pullout\quickDropAnim\viewmodel_bar_putaway\emptyRaiseAnim\viewmodel_bar_pullout_empty\emptyDropAnim\viewmodel_bar_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_bar_ads_fire\adsLastShotAnim\viewmodel_bar_lastshot\adsRechamberAnim\\adsUpAnim\viewmodel_bar_ADS_up\adsDownAnim\viewmodel_bar_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_bar_view\worldFlashEffect\weapon/muzzleflashes/fx_bar\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_bar_fire\fireSoundPlayer\weap_bar_fire_plr\lastShotSound\weap_bar_fire\lastShotSoundPlayer\weap_bar_fire_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\gear_player\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\gear_player\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_bar\killIcon\hud_icon_bar\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\8.5\hideTags\\notetrackSoundMap\gr_bar_charge_plr gr_bar_charge_plr

gr_bar_mag_in_plr gr_bar_mag_in_plr

gr_bar_mag_out_plr gr_bar_mag_out_plr

gr_bar_tap_plr gr_bar_tap_plr

knife_stab_plr knife_stab_plr

knife_pull_plr knife_pull_plr

Knife_slash_plr Knife_slash_plr

很多人说,需要devmap+地图名称才能开秘籍,其实进入游戏后打开控制台,输入sv_cheats 1就可以作弊了。只要输入sv_c,下面会跳出很多命令,第一个就是。

使命召唤5无限子弹秘籍

有关卡代码的、你得在标题画面里用代码进入相关关卡、然后使用作弊码才有用。

修改选项:OPTION—ENABLE CONSOLE。

控制台里输入:DEVMAP XXX。

玩家可以做出站立、下蹲、匍匐三种动作,对应普通行动、瞄准、偷袭三种行动。玩家受严重伤害后屏幕周围会变红,并出现快节奏的心跳声和人物的呻吟声和喘息声,此时玩家需要躲进掩体隐蔽来缓慢回升生命值。

当玩家周围出现手榴弹时,会有图标提示玩家手榴弹的方位,指导玩家逃跑;玩家也可以捡起并扔回被丢在自己周围的手榴弹。

背景设定:

《使命召唤5:战争世界》 重回了二战的怀抱,不过这次设计公司放弃了已被打烂了的欧洲战场,而将游戏舞台搬到了南太平洋战区来。因此这次主要面对的敌人,也变成了同是轴心国一员的“日本帝国军”。由于崇尚武士道不投降主义的关系,日军将会不择手段以赢得胜利。

作为系列中的第五代正式作品,游戏的主题更加成熟。游戏环境也更加开放,完成同样的任务,玩家有多种选择方案。同时,游戏保留了前作的经典设定,玩家与一队电脑控制的友军协同对战,电脑人会进行火力掩护、射击敌人或是清场,来帮助玩家完成各种任务。

百度百科-使命召唤5

god 无敌

使命召唤5中文版僵尸模式秘籍是什么?

notarget 隐形

give all 使用当前关卡全部武器

give ammo 补充弹药

noclip 穿墙

ufo 同上

jump_height 1000 跳高,最大1000,默认好像是39

cg_laserforceon 1/0 红外瞄准开或关

player_sprinttime 12.8 玩家跑步时间,最大12.8,默认4

player_sprintspeedscale 5 玩家跑步速度,最快为5,默认为1.5

player_meleerange 1000 玩家匕首使用距离,按V键的匕首,最大为1000,默认为39

friendlyfire_enable 0 误杀队友不会有提示,这个不在秘籍模式下也可以用,默认为1

在游戏菜单的OPTION\GAME OPTION下的ENABLE CONSOLE选择YES,在菜单界面按~键打开控制台,输入developer 1。在游戏中按~键打开控制台输入

god = 无敌

give ammo = 满弹药

give all = 武器 弹药 生命全满  

noclip = 穿墙

notarget = 隐形

kill = 自杀

中文和英文版一样用,游戏菜单的OPTION\GAME OPTION下的ENABLE CONSOLE选择YES去翻译看看嘛,就是选项里的东西了.

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